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公司简介
Kalloc Studios Asia Limited is an international software development company that researches and develops cutting edge software for architecture, engineering and construction (AEC) industries utilizing the latest technology, and deals with international business transaction for Fuzor. Our development team, Kalloc Studios Incorporated, is headquartered in California, United States focusing on software development. Our Asia Headquarters is in Hong Kong handling 3D art library development as well as channel development, support, software workflow implementation, training for Fuzor worldwide. Henry Yu founded the original Kalloc Studios in Vista, California, United States in 2006 who has over 30-year experience in creating innovative software methodologies and is the author for the KallocTech Engine and inter-program bi-directionality as our company’s core technology.

Fuzor is a full project life cycle platform for architecture, engineering and construction projects to increase productivities and reduce cost. Fuzor has gained tremendous popularities since its release. Fuzor has been used by over one million architects, engineers, consultants, contractors, project managers, clients in over 50 countries. It has been implemented in multi-billion projects and save hundred millions dollars for their projects.

Fuzor is powered by our patented and award winning Kalloctech Engine. Our development team has devoted over 10 years to develop our proprietary Kalloctech Engine. It has been awarded patents in the U.S. and China, and won Gold Medal in Invention of Geneva. The Engine is very versatile that can be used for a wide range of applications in many fields, from AEC to manufacturing, medical and military applications.

In addition, we have built strong channel partners relationship with experienced and leading software reselling and consulting companies worldwide to provide sales and marketing, pre-sale demonstration, after-sale support to local market. Our extensive partner network includes some of the best consultants, architects, engineers in the industry who are the industry leader with a lot of connections in Asia, Europe, Australia and America.

使命
我们致力於研发创新的遊戏技术,不断改进和优化现有最顶尖的技术和开发工具。我们最终的目标是运用我们独特的遊戏技术製作顶级的遊戏作品。
团队
我们的工作室由行业内一群资深的遊戏开发老手带领,他们在美国遊戏界享负盛,拥有几十年的丰富经验,出产超过二十五个主要遊戏,当中包括MechWarrior 2: Ghost Bear’s Legacy, MechWarrior 2: Mercenaries, MechWarrior 2: Titanium Trilogy, Command & Conquer: Red Alert 2, Midnight Club II, Red Dead Revolver, The Saboteur和 Medal of Honor Frontline.

我们的美术和设计组由一群专注而又富有创意和艺术天份的三维画家所组成,他们热爱顶端的图形製作和遊戏开发。设计组过去交付过高质量的三维美术内容和拥有製作新一代遊戏动画的丰富经验。

我们的技术美工和工具开发组具备自行操作第三方引擎、软件和工具管线来製作遊戏的经验。他们已经开发了一系列用於Maya和3DMax的自家工具,更便於製作高质量的三维动画。

我们的图形和遊戏可玩性工程师的经验十分丰富,掌握的技术包括先进的特定平台绘图技术、SPU程式编製、第三方资料库整合、内存管理和特定平台性能优化。他们已出产多个主要的遊戏。

我们公司的网络工程师具有线上和LAN网路建造、PlayStation网路特定功能整合和DLC整合的丰富经验。他们往往付出额外的努力,製作的遊戏产品时常超出客户的期望,因此获得很多客户的讚赏。



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